![]() ![]() As a militaristic race guarding the deepest and darkest reaches of the sea, Tritons typically gravitate towards lawful good. Languages: Tritons can speak, read, and write Aquan, Common, & PrimordialĪlignment: Neutral. Speed: Base walking speed is 30 feet likewise swimming speed is also 30 ft. Lifespan & Maturity: Tritons achieve maturity at about 15 years and have an average lifespan of 200 years. Size: Medium (Average height of 5ft (1.52m) which is slightly less than that of humans)įavoured Terrain: Although they are amphibious and capable of breathing both air and water, Tritons prefer life in the water and are well suited to life in the deepest abyss of the ocean. Important Details About Triton Race D&D 5e Tritons are friendly with creatures like hippocampi, sea lions and giant sea horses. With their enemies conquered, some Tritons settled here to watch out for a possible return of these monsters. ![]() On arrival in the human world, they went after the escaped monsters and defeated them, while the rest were concealed. When the Tritons discovered this, their strong sense of duty and responsibility made them leave their cities to come after the escaped monsters now ravaging the material plane. Decreased activities of these sea monsters in the plane of water led to the discovery by the Tritons that the monsters had fled to another plane, the material plane of humans, elves, and dwarves. For centuries they waged wars against sea monsters such as Krakens, Behemoths, and Leviathans, forcing them into the darkened depths. They hail from the elemental plane of water and are the guardians of the deep ocean floor. ![]() Not only does this technically give you the ability to use spells, that require the target to understand you to function, on such creatures but also this can set the stage for you to take advantage of highly charismatic skills and abilities like Persuasion and Intimidation to otherwise influence creatures that would not understand your intent.Triton is a military race native to the seas. Related: D&D Minis Every Group Should Ownīeing able to communicate simple ideas to any Beast, Monstrosity, or Elemental that has a swim speed actually has a variety of interesting uses. This may seem like a niche and relatively useless power, but there are wonderful uses for this ability based on its very specific wording. Tritons can speak to aquatic creatures, communicating simple ideas to such creatures though not being able to understand the animal's response. The ability to talk to animals in Dungeons and Dragons is often reserved for spellcasters, usually Druids, who cast a spell to commune with the birds and beasts of the natural world. Tritons have a simple and rather interesting, if niche, power. Ghosts of Saltmarsh Cover Art, by Greg Rutkowski The true power comes from the fact that this non-concentration spell lasts a full hour and can be cast on up to ten targets within range and vision of the Triton, effectively allowing for a full on assault or escape by sea. This can be used in very niche ways to grant ranged characters and melee characters alike unique escape options which is powerful in and of itself. Water Walk, available at fifth level, is pretty self-explanatory, allowing the caster to walk on water. Best utilised by those that can make use of the range, a ranged weapon Fighter, Ranger, or spellcasting class can create a line of safety that pushes back weaker enemies, stopping them from approaching. Gust of Wind, available at third level, grants a powerful and consistent way to hold enemies away from you. Whether it's the stealth and sneak attack provided by the Rogue class, or using the obfuscation to hide their allies or themselves when they are spellcasters that need the safety in combat. Each of these spells has amazing synergy with many styles of play, and the casting attribute can be chosen from among Intelligence, Wisdom, or Charisma, granting synergy regardless of which stat you choose to be highest for your character.įog Cloud creates a large radius sphere of vision obscuring fog. The spells that the Triton gets access to are powerful utility spells that obscure vision, create a strong force of wind, and allow them to walk on water. Tritons, like many other player races, gain access to spells as part of their natural connection to the weave and the Plane of Elemental Water. Riding Boat In Magic Lake By Michel Grande ![]()
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